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Eve echoes ships
Eve echoes ships








With drone bonuses for HP, Damage and mining, it also makes an unlikely mining boat too. However, it's more specalized in using tracking disruptors, due to the 5% effectivness bonus. Arbitrator: The Arbitrator is somewhat similar to the Dominix in the fact that it goes very well with drones and nosferatu.It has fairly good armor due to the hitpoint bonus, but it is best served as a gang support ship, with it's Energy Emission bonuses. Augoror: Bit of a black sheep, the Augoror is usually overlooked over the other Amarr cruisers.It is not ideal for close range combat, but it makes up for its range with its bonuses to its Energy Turrets. It is pretty agile as well making it a good moving beam platform of sorts while it is out in the open. It can carry considerable amount of firepower for its size. Coercer This ship is amongst the small war-horses of the fleet.It's also extremely cheap, so if you're an Amarr miner you can get a good ship pretty quickly. The Tormentor makes an average fighting vessel, should you need to rearm it for a mission. It also has a moderate drone bay for mining drones, or combat drones to protect you while you mine. It has a big cargo bay, can mount two mining lasers, and can expand its cargo reasonably. Tormentor: The Tormentor is the one and only general Amarr miner.It has three missle hardpoints, so if you prefer missles to turrets, than this is a better choice. Inquisitor: The Inquisitor is a good fighter, but does so differently than the Punisher.It's only recommended to do this if you have a friend with a big ship for hauling, or you are container mining, because the ship has a very small cargo hold and no drone space. If you have the right equipment and enough of the right skills, it's possible to mount three mining lasers. Although it's a great fighter and has a low cargo hold, the Punisher has three turret hardpoints. It's also fairly expensive and requires Amarr Frigate III, so get another fighter first and save up for this. It's not the fastest ship, but makes up for that with its ferocious fighting abilities. Punisher: The Punisher has thick armor, good shields, and three turret hardpoints.It makes up for speed where it lacks firepower. It is not much in the standards of its frigate relatives but it is fast never the less. Magnate The Magnate is sort of a designer type of frigate if you want to classify it as that.It's also very cheap, so grab this before you can afford a Punisher.īeing the fastest frigate of all races and entering warp very quickly, an executioner equipped with a MWD is a nice ship for traveling as well. However, it's the fastest Amarr frigate, and it's very handy in a fight at lower levels. Executioner: This ship has only moderate defenses compared to the Punisher, and two turret hardpoints.As a new player, I recommend ignoring this ship until you're more experienced in the game, it's a specialized ship. It has several medium slots, however, so this is more of a support/Electronic Warfare vessel. It can only mount two turrets, and has less armor and shielding than the Punisher and Inquisitor. Crucifier: Not only does this thing look wierd, it functions differently to other vessels.Other than appearances, they are all exactly the same. They lack significant cargo space but are useful for carrying blueprints or other low-volume items. Amarr Shuttle: Shuttles are fast, cheap, and easy forms of transportation.Even so, it is still just a rookie ship and should be replaced immediately with a more capable ship. Impairor: The Impairor is the rookie ship for Amarr characters, and receives the typical 5% Capacitor need reduction for small energy turrets that most Amarr frigates get.










Eve echoes ships